
.Hello there!
My name is Juan, and I'm thrilled to share my career journey as a generalist developer with you. With 8 years of experience under my belt, I have worked on some incredibly exciting projects, and I can't wait to tell you more about them.
.PetroRio
I worked on an application that involved creating a digital twin of an oil platform. The objective was to develop a realistic replica of the platform and display real-time data from extraction pumps. To achieve this, I used Unity to create all the 3D models and code, including navigation, interface design, and data processing from a microservice.

.Aedes and the City
I had the opportunity to work on an HTML5 project for FIOCRUZ, the largest health institution in Latin America. The project was a strategy game that tasked players with making decisions and choosing policies to reduce the population of Aedes Aegypti mosquitoes in the city. These mosquitoes are the vectors of a disease called "dengue," which is one of the biggest health concerns in Brazil. As the lead designer and programmer, I was responsible for the game's concept and implementation.
.Copper extraction AR
I had the opportunity to lead a project for Salobo, which is the largest copper mine ever discovered in Brazil. The challenge was to determine the copper concentration per square meter without being able to physically access certain areas where markers needed to be placed. To solve this problem, my team and I developed a solution using geolocated Augmented Reality to digitally mark the points. As the project leader, I successfully created a proof of concept that ultimately became the solution adopted by Salobo.
.Mine Shine
I am proud to have founded Moonscepe Games, a game development studio that specializes in creating unique and engaging experiences. Our first project was a casual game that combined the elements of an infinity run with resource gathering. As the lead developer, I was responsible for designing, coding, and animating a significant portion of the game. It was a rewarding experience to see our original concept come to life and we look forward to creating many more exciting projects in the future.
.Salobo Digital Twin
I had the privilege of leading a project to create a Digital Twin of Salobo, which is the largest copper mine in Brazil. The objective was to develop a 3D representation of the topography of Salobo, using photogrammetry scans to create the model. We used Unity to enable real-time geolocation of trucks and visualization of operational issues. Additionally, we were able to port the application to HoloLens and Xbox One, which added a new dimension to the user experience. It was an exciting project to work on, and I am proud of what my team and I accomplished.

.CHESS
I am excited to share my most recent project, which is a WebGL game developed in Unity for HURB, a leading Brazilian travel agency with nearly two thousand employees. The game is designed to help employees manage their careers by setting goals, declaring skills, and interacting with one another. This project was a collaboration between me and my sister, and I was responsible for leading the programming effort. It was an engaging and rewarding experience to work on a project that had the potential to impact the careers and job satisfaction of so many people.
.Wagon Inspection
I have led the development of a virtual reality project designed to demonstrate the potential of using VR technology for digital wagon maintenance training. The application was developed for the Oculus Quest 1 and was highly successful, serving as a showcase at Vale, the second-largest mining company in the world. The project was so well-received that it was used as a reference within the company to promote the adoption of VR technology for business purposes. It was an exciting opportunity to showcase the potential of VR technology, and I am thrilled to have been a part of it.

In addition to the projects I highlighted above, I have also had the opportunity to work on numerous other projects throughout my career. These have included smaller projects focused on 3D modeling, animation, and game jams, as well as one-week projects that required quick turnaround times. Each of these experiences has helped me develop my skills as a developer and has contributed to my success on larger projects. I am grateful for the opportunity to have worked on such a diverse range of projects, and I am always excited to take on new challenges and continue to grow as a developer.